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Category Archives: WeeklyUpdate

Happy Holidays to all, we’re still working away on version 1.1 of Fictorum and wanted to share some of the things we’re up to.  Fictorum is also currently for sale on Steam for 25% off until January 4th! Read More »

Hey wizard friends. It’s been a few months since our last update. We want to take a minute to let you know what’s been going on with our team and Fictorum lately. Read More »

Hello friendly wizards—We have important news for you today! We’ve just posted our release trailer and updated Fictorum to version 1.0.5, which… is our release version, as it is available for purchase on Steam, GOG, and Gamejolt!
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Well, mage-friends, this is a pretty substantial day for Fictorum and Scraping Bottom Games; Fictorum has just hit version 1.0 and we are sending out copies to the press today. Additionally, we have officially set our release date for August 9th.
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We’re about a month away from releasing Fictorum, with our plan to release on August 10th!  We have added more events and polish to our game in version 0.9.6, which will be our last major beta release with v1.0 coming soon.
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About two months until Fictorum releases! We’ve had a fantastic couple of weeks of development and polishing our game, as well as a very successful day of marketing—We created our E3 digital booth and added new mail and leather armor sets.
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Two more weeks down and our August release draws closer. We’re proud of the state of Fictorum, especially with the latest patch, which has a new Spellblade melee ability and destructible damage changes!
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Howdy mages—One more beta patch down! We’ve replaced all of our old destructible castles and towers with brand new ones. Additionally, the amulet slot has been changed to a pauldron slot, allowing for more dynamic characters.
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Welcome back, wizards! It’s been a busy few weeks over at Scraping Bottom Games as we crank out new enhancements and fixes to Fictorum. In our latest patch for Fictorum, we’re featuring our new fire beam spell, improved spell decals, and upgraded fire manifestation.
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Welcome back, spellcasters! We’ve gotten a ton of feedback from our new beta testers, so there are loads of little changes to Fictorum this week and two big ones: An overhaul to destructible trees and evil quests!
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