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Monthly Archives: February 2016


One more week down as we press into March, our final month of major development until we start prepping for our Kickstarter. Some of the things we’re showing to you this week are our newly implemented Corrupted warrior, enemy weapon improvements, audio for our spell-shaping system, improved building textures, visual improvements to our frozen spear, and a new level. We’re also announcing an upcoming twitch stream!
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Howdy, spellcasters! Fictorum is looking even better after another week’s worth of progress. In this update, we’ll be discussing two brand new manifest and piercing spell-shaping runes, progress on our Corrupted warrior, a recently created level, and new character titles available in our in-game history.
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Another week down, another few changelogs into the depot. We’ve improved our in-game history, written a blog post explaining one of our major features, created a new level, started a new character model, and have written a ton of text-based events in the past week.
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When we were in the initial planning phase of Fictorum, we wanted make a unique spell system that is simple, unencumbered, and powerful. Being a fantasy video game lover for most of my life, something that I had always craved, but rarely encountered while playing these types of games, was a magic system that provided a lot of variety in a small amount of spells.
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Plenty of progress this week! We’re talking about our new character models, level, enhanced town textures and UI, and our incoming feature—in-game history—in this week’s Fictorum development update.
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On we go into February! In this dev update, we’ll be showing you two new, highly destructive spell runes, improved building destruction, and our further improved landscape texture materials.

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