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Monthly Archives: January 2016


Another week down and yet more polish to Fictorum! This week, we’ll be showing you our improved landscape textures, new destructible structures, sound and visual effect improvements, and props to fill our game.

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It’s a little hard to believe it, but another week has already come and gone. We’re putting more polish into our game as we press towards Kickstarter in the Spring. In this update, we’re talking about our new miasma storm feature, and showing you improvements we’ve made to our spells and levels.

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Last week, we implemented a ton of new features, fixed scores of bugs, and recorded our first gameplay video, so, in comparison to all of that, this update may seem a little more reasonable.  We’ve added significant improvements to the runes within our Spell Shaping system, enabled our events to have quests within the game, and created new, deadly abilities for our enemy AI. Also, after receiving feedback on our gameplay video, Chip picked up a more powerful video card so that we can better handle playing the game and recording video at the same time. We plan to put it to the test with a brand new (albeit shorter) gameplay video this next week.

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It was a very productive post-holiday week for Scraping Bottom Games.  We worked hard to add features and squash bugs in order to finally get a playable version of our game ready… and with that, we are happy to announce that our game is officially in alpha! We’ll be showing you our improvements to our world map and game-pad support, as well as the voice of our main character. Most importantly, we’ve created a gameplay video showing one of our latest builds that we’d love to share with you. Read More »