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Monthly Archives: December 2016

Hello there, spellcasters! The holiday festivities are in full swing, but the team has remained focused, hard at work, earning their feasting and wassail by bringing fantastic new improvements and enhancements to the latest version of Fictorum.

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This week’s build has slightly fewer changes to it, as the team took time off to spend time with their families for the holiday, but we still have some very exciting changes to this version of Fictorum! Chip overhauled our Event, History, and Game Over screens and we have brand new music!
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