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Category Archives: WeeklyUpdate


Hey there, magic-user! We’ve gotten a tremendous amount of work done since our last post and we’re very pleased with how much better Fictorum is performing. In this post, we’ll be talking about the reduction to our level load times, Seattle iFest, and a few new structures.

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Greetings, fellow spellcasters! We’ve got a lot of fun stuff to talk about in this week’s update. We’ll show you a new spell (and improvements to some old ones) that we’ve created for our own favorite wizard, our new town hall, official announcements for our Kickstarter, and general updates about the game.


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We’re scarily close to our Kickstarter. Fortunately, we’ve gotten a lot done in the last two weeks. Today, we’ll be showing you our new spell rune screen, new starting character titles, improved enemies, and enhanced status effects.
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Hey there, spellcasters! We can hardly believe how quickly we’re crossing over into April, as well as the massive progress that we’ve made on Fictorum. In this update, we’ll be showing you the improvements that we’ve made to our loot system and user interface, our updated lich character model, our newest blacksmith building, and the new weapon sound effects.

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We have some really big announcements for update #17. We’ll be talking about our latest build, in-game map improvements, new partners and assets, and a run-down of our latest Twitch stream.
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One more week down as we press into March, our final month of major development until we start prepping for our Kickstarter. Some of the things we’re showing to you this week are our newly implemented Corrupted warrior, enemy weapon improvements, audio for our spell-shaping system, improved building textures, visual improvements to our frozen spear, and a new level. We’re also announcing an upcoming twitch stream!
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Howdy, spellcasters! Fictorum is looking even better after another week’s worth of progress. In this update, we’ll be discussing two brand new manifest and piercing spell-shaping runes, progress on our Corrupted warrior, a recently created level, and new character titles available in our in-game history.
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Another week down, another few changelogs into the depot. We’ve improved our in-game history, written a blog post explaining one of our major features, created a new level, started a new character model, and have written a ton of text-based events in the past week.
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Plenty of progress this week! We’re talking about our new character models, level, enhanced town textures and UI, and our incoming feature—in-game history—in this week’s Fictorum development update.
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On we go into February! In this dev update, we’ll be showing you two new, highly destructive spell runes, improved building destruction, and our further improved landscape texture materials.

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