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Category Archives: WeeklyUpdate


Another week down and yet more polish to Fictorum! This week, we’ll be showing you our improved landscape textures, new destructible structures, sound and visual effect improvements, and props to fill our game.

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It’s a little hard to believe it, but another week has already come and gone. We’re putting more polish into our game as we press towards Kickstarter in the Spring. In this update, we’re talking about our new miasma storm feature, and showing you improvements we’ve made to our spells and levels.

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Last week, we implemented a ton of new features, fixed scores of bugs, and recorded our first gameplay video, so, in comparison to all of that, this update may seem a little more reasonable.  We’ve added significant improvements to the runes within our Spell Shaping system, enabled our events to have quests within the game, and created new, deadly abilities for our enemy AI. Also, after receiving feedback on our gameplay video, Chip picked up a more powerful video card so that we can better handle playing the game and recording video at the same time. We plan to put it to the test with a brand new (albeit shorter) gameplay video this next week.

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It was a very productive post-holiday week for Scraping Bottom Games.  We worked hard to add features and squash bugs in order to finally get a playable version of our game ready… and with that, we are happy to announce that our game is officially in alpha! We’ll be showing you our improvements to our world map and game-pad support, as well as the voice of our main character. Most importantly, we’ve created a gameplay video showing one of our latest builds that we’d love to share with you. Read More »


As we march towards Alpha, more upgrades and tweaks will need to be done.  We have a critical goal: to complete a gameplay video by next week’s update. We were contacted by the mods of www.reddit.com/r/gamephysics to do a community spotlight post, and we want a quality video for it that accurately shows how Fictorum plays and feels. Read More »


It’s been a very productive week for Scraping Bottom Games, and we have gotten even more than we expected done! We have implemented basic audio, added a new feature called the Aegis, and continued work on some 3D assets. Read More »


It’s been an exciting week for Scraping Bottom Games, though it has been a little tricky to get work done due to temporarily losing a developer this month to another hobby. Despite this setback, we’ve gotten some good work done this week and have some really fun things to show off, like our spell shaping system and general enhancements to AI, animations, and destruction performance.

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We’re now entering into December and celebrating eight months of development! With the new month, we’re as focused as ever toward getting our game to a more presentable, playable state. We have new, highly destructive spells, level environments, and our item generation system to show you.

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Happy Thanksgiving, fellow magicians! With the holiday weekend, two members of our team were traveling, and the last managing to pick up food poisoning.  We couldn’t meet all of the goals we had set for ourselves in our last update, but don’t take that to mean that we made no progress at all; We’re thrilled with what we’ve gotten done!

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Another week has passed; a lot of work has been done. We’ve spent a lot of time improving the look and the performance of Fictorum, as well as adding a few new fun features that we think you’ll love.

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