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Hey there, spellcasters! We’re in the thick of our Kickstarter campaign which is going strong. We’ve also got some updates on our Steam Greenlight, as well as some updates to our in-game environments.
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Howdy spellcasters! Scraping Bottom Games is thrilled to announce that, after 15 months of development, Fictorum is now live on Kickstarter and Steam Greenlight! Additionally, we’ve made improvements to storm-type spells and have an awesome new main character marker for our world map.
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Hey spellcasters! We’ve made huge strides to bring Fictorum to a playable state in the past few weeks, which is why were are sending it out this week to streamers, YouTubers, and the press! We’re really excited to be at this point with Fictorum with our Kickstarter just two weeks away!
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Howdy, fellow wizards! We’ve put in maximum effort over the last few weeks to make ready the most fun (and stable) build of Fictorum we’ve yet seen. As we’re less than a month from our Kickstarter date, we couldn’t be happier with that. In this post, we’ll be talking about some of the awesome, badass spells that we’ve added into Fictorum, two new maps, a new building that Leif has put together, and a wrap-up of our time at Seattle iFest.
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We wanted to put together a quick post about Seattle iFest 2016 for tomorrow. Chip, Greg, and Leif will be there with the latest build of Fictorum from 10:30 AM PDT – 4:30 PM PDT. We’ll have two computers running and have keyboards, mice, and gamepads, so you can have your preference of how you’d like to play. Admission is completely free, street parking in the Lower Queen Anne/Denny Triangle neighborhoods can be a little tricky on the weekends and costs about $2 an hour.

Here’s the official page for iFest:

iFest-poster_FINALv2_WEB

We’ll have a big banner with Fictorum at our booth, so we should be pretty easy to find within the main level of the Armory, but I will post a comment to this blog tomorrow morning as to where exactly you can find us. Looking forward to meeting you!


Hey there, magic-user! We’ve gotten a tremendous amount of work done since our last post and we’re very pleased with how much better Fictorum is performing. In this post, we’ll be talking about the reduction to our level load times, Seattle iFest, and a few new structures.

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Greetings, fellow spellcasters! We’ve got a lot of fun stuff to talk about in this week’s update. We’ll show you a new spell (and improvements to some old ones) that we’ve created for our own favorite wizard, our new town hall, official announcements for our Kickstarter, and general updates about the game.


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We’re scarily close to our Kickstarter. Fortunately, we’ve gotten a lot done in the last two weeks. Today, we’ll be showing you our new spell rune screen, new starting character titles, improved enemies, and enhanced status effects.
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Hey there, spellcasters! We can hardly believe how quickly we’re crossing over into April, as well as the massive progress that we’ve made on Fictorum. In this update, we’ll be showing you the improvements that we’ve made to our loot system and user interface, our updated lich character model, our newest blacksmith building, and the new weapon sound effects.

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We have some really big announcements for update #17. We’ll be talking about our latest build, in-game map improvements, new partners and assets, and a run-down of our latest Twitch stream.
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