Two more weeks down and our August release draws closer. We’re proud of the state of Fictorum, especially with the latest patch, which has a new Spellblade melee ability and destructible damage changes!
Fictorum 0.9.4 Beta
Greg is back at it with this patch’s vlog. Check out the latest changes in action!
Major Change: New Spellblade Ability
An intrepid Fictorum can encounter the powerful Spellblade ability, enabling the wizard to overpower enemies at close range.
https://gfycat.com/FixedDismalClingfish
Major Change: Destructible Damage
Consider yourself warned: Falling rubble now deals damage to player in Easy, Medium, and Hard difficulties as well! The damage dealt is greatly scaled by difficulty.
https://gfycat.com/LinearClassicAndeancondor
Bugs Fixes and Minor Enhancements
- Processing new levels, equipment changes, enemy spawning, and rune/item generation is now completed substantially faster
- Dash movement has been significantly improved and is much more useful if the player has fallen off the map
- Frozen spears no longer freeze in midair after colliding with enemies
- Leather/armor accent colors properly change on plate armor
- Channeling spell animations are smoother while moving
- Projectile targeting is not blocked by other projectiles and is blocked by shields
- Animation skating is reduced
- Townsfolk no longer count as killed enemies for evil quests after being feared
- Melee enemies no longer run impossibly fast after being feared
- Chapter tabs have been added to the top of the History window
- Cooldown is removed from Phalanx and mana cost is increased by 33%
- Events are not repeated within a chapter
- Chimney destroyed materials have been properly set
- Final levels are no longer randomly selected when encountering the Inquisition Legion
- Bandit towers have more appropriate destruction SFX
- Being knocked down while channeling Telekinesis drops the currently held enemy
- Runes properly populate in stores
- Jump always responds appropriately
- Plate helmets have a more appropriate color scheme
- Bandit tower fences no longer float after destruction
- Defensive/offensive teleport has been significantly improved
- Archers no longer draw weapons upon landing
- Arrows appropriately attach to the closest area hit on a character
- Enemies are not killed by stationary rubble
- More character information is included on the Details panel within the Inventory
- Cloth and plate pauldrons have increased buy/sell values
- Character skin no longer clips through armor
- Status bar text properly hides after hovering on the chapter map
- Hardcore is off by default
- Gravity well causes enemies to get up at odd times.
- Characters do not float while getting back to their feet after a knockdown
- New music has been added for corrupted encounters
- Higher quality runes have a greater chance to drop in later regions
- High explosive rune effectiveness is reduced and base spell radii are increased
- Jump landing animations have been improved
Coming Weeks
We’ll be hosting another developer twitch stream on 5/30 at 8pm PT. We hope to see you then! In case you missed last week’s stream, you can catch it here: http://www.twitch.tv/scrapingbottomgames
Talk to you next time! Feel free to leave a comment letting us know what you think—Updates can come straight to you by subscribing to our newsletter below:
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