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Monthly Archives: January 2017

Hey there, spellcasters! We’ve started the New Year off right by getting in some important new features implemented into Fictorum. Falling debris now causes damage to enemies, the enchanting table has gone the way of the dinosaur, our world map has received a massive visual boost, and we’ve made a few other changes that will adjust the difficulty of the game.

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Happy New Year, spellcasters! Another few weeks have gone by and a few more changelogs have gone into source control. This latest patch includes two new runes, enemy weapon enchantments, improvements to as we march towards beta, and a performance boost!

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