{"id":937,"date":"2016-09-12T09:27:31","date_gmt":"2016-09-12T16:27:31","guid":{"rendered":"https:\/\/fictorum.com\/blog\/?p=937"},"modified":"2016-09-12T09:29:52","modified_gmt":"2016-09-12T16:29:52","slug":"fictorum-update-26-latest-alpha-changes","status":"publish","type":"post","link":"https:\/\/fictorum.com\/blog\/2016\/09\/12\/fictorum-update-26-latest-alpha-changes\/","title":{"rendered":"Fictorum Update #26: Latest Alpha Changes"},"content":{"rendered":"<hr \/>\n<p>Hey spell-casters! We haven&#8217;t had as much time to work as we would&#8217;ve liked in the past two weeks; Labor Day weekend in the US coupled with family visits and following up on our physical rewards to Kickstarter backers slowed us down a bit, but that doesn&#8217;t mean we didn&#8217;t get another build out for all of our backers to enjoy! That said, we&#8217;ve been working on some really great stuff that is not quite ready to show off yet that will be making its appearance in-game soon, most likely by our next update.<\/p>\n<p><!--more--><\/p>\n<h2>8.2.364 patch notes:<\/h2>\n<h3><strong>New Map<\/strong><\/h3>\n<p>A new event has been added detailing a fertile valley\u00a0that has somehow escaped most of the horrors of the cataclysm.<\/p>\n<p><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/09\/HighresScreenshot00006.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-938\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/09\/HighresScreenshot00006-1024x477.png\" alt=\"BanditValley\" width=\"816\" height=\"381\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/09\/HighresScreenshot00006-1024x477.png 1024w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/09\/HighresScreenshot00006-300x140.png 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/09\/HighresScreenshot00006-768x358.png 768w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/09\/HighresScreenshot00006-600x280.png 600w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/09\/HighresScreenshot00006.png 1186w\" sizes=\"auto, (max-width: 816px) 100vw, 816px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/09\/HighresScreenshot00007.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-939\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/09\/HighresScreenshot00007-1024x477.png\" alt=\"CorruptedValley\" width=\"816\" height=\"381\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/09\/HighresScreenshot00007-1024x477.png 1024w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/09\/HighresScreenshot00007-300x140.png 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/09\/HighresScreenshot00007-768x358.png 768w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/09\/HighresScreenshot00007-600x280.png 600w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/09\/HighresScreenshot00007.png 1186w\" sizes=\"auto, (max-width: 816px) 100vw, 816px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Balancing Changes<\/strong><\/p>\n<ul>\n<li>Marksmen will now strafe<\/li>\n<li>Later regions have a higher chance of having more difficult enemies spawn<\/li>\n<li>Later regions have a higher item drop rate<\/li>\n<li>Storms on the world map now move more slowly<\/li>\n<li>Total Slow amount has been recalculated and is now based on a logarithmic function instead of linear<\/li>\n<li>There is now a &#8220;Spell Pity&#8221; loot tracker that will generate more spells to drop if it&#8217;s been a while since your last spell drop.<\/li>\n<li>Corrupted Liches&#8217; health\u00a0has been slightly reduced.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong>Bug Fixes and Minor Improvements<\/strong><\/p>\n<ul>\n<li>New screams\/aggro noises<\/li>\n<li>Various improvements to the map<\/li>\n<li>Mouseovers will properly display when hovering over essence icons<\/li>\n<li>Border of stamina bar now matches health and mana bars<\/li>\n<li>Frost auras are now properly destroyed on death<\/li>\n<li>Fixed infinitely level loading bug<\/li>\n<li>New shaping cursor in the shaping menu<\/li>\n<li>Rune color will properly update during drag\/drop events<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3>Limited Time Support<\/h3>\n<p>For a limited time you can support us by <a href=\"https:\/\/fictorum.com\/blog\/store\/\">buying access<\/a> to the Fictorum Alpha. \u00a0This will be only be available until September 30th.<\/p>\n<p>&nbsp;<\/p>\n<h2>Coming Weeks<\/h2>\n<p>We&#8217;ll be hosting another <a href=\"https:\/\/www.twitch.tv\/scrapingbottomgames\" target=\"_blank\">Twitch stream<\/a> on September 20th\u00a0at 8pm PDT. Come check out how Fictorum is progressing!<\/p>\n<p>Talk to you next time! Updates can come straight to you by subscribing to our\u00a0newsletter below:<\/p>\n<div class=\"widget_wysija_cont shortcode_wysija\"><div id=\"msg-form-wysija-shortcode69cff9cc3961c-2\" class=\"wysija-msg ajax\"><\/div><form id=\"form-wysija-shortcode69cff9cc3961c-2\" method=\"post\" action=\"#wysija\" class=\"widget_wysija shortcode_wysija\">\n<p class=\"wysija-paragraph\">\n    <label>Email <span class=\"wysija-required\">*<\/span><\/label>\n    \n    \t<input type=\"text\" name=\"wysija[user][email]\" class=\"wysija-input validate[required,custom[email]]\" title=\"Email\"  value=\"\" \/>\n    \n    \n    \n    <span class=\"abs-req\">\n        <input type=\"text\" name=\"wysija[user][abs][email]\" class=\"wysija-input validated[abs][email]\" value=\"\" \/>\n    <\/span>\n    \n<\/p>\n\r\n<input class=\"wysija-submit wysija-submit-field\" type=\"submit\" value=\"Subscribe!\" \/>\n\n    <input type=\"hidden\" name=\"form_id\" value=\"2\" \/>\n    <input type=\"hidden\" name=\"action\" value=\"save\" \/>\n    <input type=\"hidden\" name=\"controller\" value=\"subscribers\" \/>\n    <input type=\"hidden\" value=\"1\" name=\"wysija-page\" \/>\n\n    \n        <input type=\"hidden\" name=\"wysija[user_list][list_ids]\" value=\"1\" \/>\n    \n <\/form><\/div>\n<p>We also have more fun stuff posted on\u00a0<a href=\"https:\/\/twitter.com\/Scraping_Bottom\" target=\"_blank\">Twitter<\/a>\u00a0and\u00a0<a href=\"https:\/\/www.facebook.com\/Fictorum-858076424278567\" target=\"_blank\">Facebook<\/a>, so follow and like us there.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hey spell-casters! We haven&#8217;t had as much time to work as we would&#8217;ve liked in the past two weeks; Labor Day weekend in the US coupled with family visits and following up on our physical rewards to Kickstarter backers slowed us down a bit, but that doesn&#8217;t mean we didn&#8217;t get another build out for [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-937","post","type-post","status-publish","format-standard","hentry","category-weeklyupdate"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Fictorum Update #26: Latest Alpha Changes - Fictorum Dev Blog<\/title>\n<meta name=\"description\" content=\"We haven&#039;t had as much time to work as we would&#039;ve liked in the past two weeks, but we did manage to get another build out for all of our backers to enjoy!\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fictorum.com\/blog\/2016\/09\/12\/fictorum-update-26-latest-alpha-changes\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Fictorum Update #26: Latest Alpha Changes - 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