{"id":495,"date":"2016-02-15T18:12:35","date_gmt":"2016-02-16T02:12:35","guid":{"rendered":"https:\/\/fictorum.com\/blog\/?p=495"},"modified":"2016-02-15T20:16:33","modified_gmt":"2016-02-16T04:16:33","slug":"fictorum-weekly","status":"publish","type":"post","link":"https:\/\/fictorum.com\/blog\/2016\/02\/15\/fictorum-weekly\/","title":{"rendered":"Fictorum Update #14: In-Game History, Text-Based Event Improvements"},"content":{"rendered":"<hr \/>\n<p>Another week down, another few changelogs into the depot. We&#8217;ve improved our in-game history, written a blog post explaining one of our major features, created a new level, started a new character model, and have written a ton of text-based events in the past week.<br \/>\n<!--more--><\/p>\n<p>&nbsp;<\/p>\n<h2>In-Game History<\/h2>\n<p><a href=\"https:\/\/fictorum.com\/blog\/2016\/02\/08\/fictorum-update-13\/\">Last week<\/a>, we mentioned that we were laying the groundwork in order to get a major feature, the in-game history, up and running. With a great amount of work from Greg and a tiny amount from Chip, the game now tracks information about the playthrough.<\/p>\n<p>To see it in action:<\/p>\n<p>We&#8217;ll enter our a character name on the title screen as we&#8217;re starting a new game:<\/p>\n<p><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumInGameHistoryStart.png\" target=\"_blank\" rel=\"attachment wp-att-504\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-504\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumInGameHistoryStart.png\" alt=\"Fictorum In-Game History Character Creation\" width=\"500\" height=\"281\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumInGameHistoryStart.png 1597w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumInGameHistoryStart-300x169.png 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumInGameHistoryStart-768x432.png 768w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumInGameHistoryStart-1024x576.png 1024w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumInGameHistoryStart-600x337.png 600w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<p>And then we&#8217;ll go through a few events and levels.<\/p>\n<p><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumInGameHistoryEvent.png\" target=\"_blank\" rel=\"attachment wp-att-509\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-509\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumInGameHistoryEvent.png\" alt=\"Fictorum In-Game History Event\" width=\"500\" height=\"282\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumInGameHistoryEvent.png 1599w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumInGameHistoryEvent-300x169.png 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumInGameHistoryEvent-768x434.png 768w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumInGameHistoryEvent-1024x578.png 1024w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumInGameHistoryEvent-600x339.png 600w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<p>Bringing up the history later, you can see how all of that information is tracked as the story unfolds, along with other information like:<\/p>\n<ul>\n<li>The player character&#8217;s current title (this will be based on several different conditions, a few examples being: taking a lot of damage, killing a high percentage of enemies or innocents encountered, casting a high amount of fire spells, etc.).\n<ul>\n<li>This piece isn&#8217;t finished yet: We&#8217;ve selected 80+ titles that we&#8217;d like to use and are tracking the majority of the information that we need in order to award them.<\/li>\n<\/ul>\n<\/li>\n<li>How the player handled certain events (Did they fight their way through a location or did they just try to quickly jump ahead?)<\/li>\n<li>Significant damage to or death of the player character<\/li>\n<\/ul>\n<p><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumInGameHistoryUI.png\" target=\"_blank\" rel=\"attachment wp-att-505\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-505\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumInGameHistoryUI.png\" alt=\"Fictorum In-Game History UI\" width=\"500\" height=\"281\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumInGameHistoryUI.png 1600w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumInGameHistoryUI-300x169.png 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumInGameHistoryUI-768x432.png 768w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumInGameHistoryUI-1024x576.png 1024w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumInGameHistoryUI-600x338.png 600w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<h2>Major Feature Blog Post: Spell Shaping System<\/h2>\n<p>Chip dived into our spell shaping system\u00a0and wrote up a comprehensive\u00a0<a href=\"https:\/\/fictorum.com\/blog\/2016\/02\/10\/dynamically-modify-magic-with-fictorums-spell-shaping-system\/\">blog post<\/a> thoroughly introducing the feature and all of the pieces that affect it. He also talks about his not-so-secret desires of wanting to be a badass wizard.<\/p>\n<h2>Character Model Design<\/h2>\n<p>We&#8217;ve alluded to the Corrupted before as the twisted, terrible creatures brought with the <a href=\"https:\/\/fictorum.com\/blog\/2016\/01\/18\/fictorum-update-10-map-rune-and-a-new-video\/\">Miasma storms<\/a> in our <a href=\"https:\/\/fictorum.com\/blog\/the-game\/\">game setting<\/a>, now we are creating custom character models for them. Azima has been working on our Corrupted warrior and has been doing a fantastic job of bringing the creepiness of the character to life. We can&#8217;t wait to have them in-game!<\/p>\n<p><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumCorruptedFace.png\" target=\"_blank\" rel=\"attachment wp-att-507\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-507\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumCorruptedFace.png\" alt=\"Fictorum Corrupted Warrior Face\" width=\"499\" height=\"311\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumCorruptedFace.png 1143w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumCorruptedFace-300x187.png 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumCorruptedFace-768x478.png 768w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumCorruptedFace-1024x638.png 1024w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumCorruptedFace-600x374.png 600w\" sizes=\"auto, (max-width: 499px) 100vw, 499px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumCorruptedSkin.png\" target=\"_blank\" rel=\"attachment wp-att-508\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-508\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumCorruptedSkin.png\" alt=\"Fictorum Corrupted Warrior Skin\" width=\"500\" height=\"311\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumCorruptedSkin.png 1160w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumCorruptedSkin-300x187.png 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumCorruptedSkin-768x478.png 768w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumCorruptedSkin-1024x637.png 1024w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumCorruptedSkin-600x373.png 600w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<h2>Text-Based Events&#8217; Additions and Improvements<\/h2>\n<p>Previously, our text-based events had been really inconsistent in the use of tense, writing style, and quality. This week, Chip standardized and purged every one of our existing events and wrote multiple brand new ones! It&#8217;s quite nice having such an important feature of our game being brought back up to snuff.<\/p>\n<h2>New Level<\/h2>\n<p>Greg created a brand new dark, verdant level for the game.<\/p>\n<p>[<a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumNewLevel.png\" rel=\"attachment wp-att-506\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-506\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumNewLevel.png\" alt=\"Fictorum New Level\" width=\"500\" height=\"244\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumNewLevel.png 1207w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumNewLevel-300x147.png 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumNewLevel-768x375.png 768w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumNewLevel-1024x501.png 1024w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/FictorumNewLevel-600x293.png 600w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<h2>Blacksmith Progress<\/h2>\n<p>Leif is continuing his work on updated textures and a bigger, better blacksmith building.<\/p>\n<p><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/BlacksmithWIP_1.png\" rel=\"attachment wp-att-514\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-514\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/BlacksmithWIP_1.png\" alt=\"Blacksmith WIP\" width=\"500\" height=\"314\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/BlacksmithWIP_1.png 1266w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/BlacksmithWIP_1-300x188.png 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/BlacksmithWIP_1-768x482.png 768w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/BlacksmithWIP_1-1024x643.png 1024w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/BlacksmithWIP_1-600x377.png 600w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a> <a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/BlacksmithWIP_2.png\" rel=\"attachment wp-att-515\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-515\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/BlacksmithWIP_2.png\" alt=\"Blacksmith WIP\" width=\"500\" height=\"314\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/BlacksmithWIP_2.png 1266w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/BlacksmithWIP_2-300x188.png 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/BlacksmithWIP_2-768x482.png 768w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/BlacksmithWIP_2-1024x643.png 1024w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/02\/BlacksmithWIP_2-600x377.png 600w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<h2>Next Week<\/h2>\n<ul>\n<li>Greg hopes to work on awarding titles, as well as other improvements within the in-game history<\/li>\n<li>Chip plans to write even more events and possibly another blog post on a game feature<\/li>\n<li>Chip also hopes to improve several spell shaping runes<\/li>\n<\/ul>\n<p>Talk to you next week! Weekly updates can come straight to you by subscribing to our\u00a0newsletter below:<\/p>\n<div class=\"widget_wysija_cont shortcode_wysija\"><div id=\"msg-form-wysija-shortcode69d0266671f36-2\" class=\"wysija-msg ajax\"><\/div><form id=\"form-wysija-shortcode69d0266671f36-2\" method=\"post\" action=\"#wysija\" class=\"widget_wysija shortcode_wysija\">\n<p class=\"wysija-paragraph\">\n    <label>Email <span class=\"wysija-required\">*<\/span><\/label>\n    \n    \t<input type=\"text\" name=\"wysija[user][email]\" class=\"wysija-input validate[required,custom[email]]\" title=\"Email\"  value=\"\" \/>\n    \n    \n    \n    <span class=\"abs-req\">\n        <input type=\"text\" name=\"wysija[user][abs][email]\" class=\"wysija-input validated[abs][email]\" value=\"\" \/>\n    <\/span>\n    \n<\/p>\n\r\n<input class=\"wysija-submit wysija-submit-field\" type=\"submit\" value=\"Subscribe!\" \/>\n\n    <input type=\"hidden\" name=\"form_id\" value=\"2\" \/>\n    <input type=\"hidden\" name=\"action\" value=\"save\" \/>\n    <input type=\"hidden\" name=\"controller\" value=\"subscribers\" \/>\n    <input type=\"hidden\" value=\"1\" name=\"wysija-page\" \/>\n\n    \n        <input type=\"hidden\" name=\"wysija[user_list][list_ids]\" value=\"1\" \/>\n    \n <\/form><\/div>\n<p>We also have more fun stuff posted on\u00a0<a href=\"https:\/\/twitter.com\/Scraping_Bottom\">Twitter<\/a>\u00a0and\u00a0<a href=\"https:\/\/www.facebook.com\/Fictorum-858076424278567\">Facebook<\/a>, so follow and like us there.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Another week down, another few changelogs into the depot. We&#8217;ve improved our in-game history, written a blog post explaining one of our major features, created a new level, started a new character model, and have written a ton of text-based events in the past week.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-495","post","type-post","status-publish","format-standard","hentry","category-weeklyupdate"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Fictorum Update #14: In-Game History, Text-Based Event Improvements - Fictorum Dev Blog<\/title>\n<meta name=\"description\" content=\"This week, we improved our in-game history, posted on a major feature, created a new level, designed a character model, and added text-based events\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fictorum.com\/blog\/2016\/02\/15\/fictorum-weekly\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Fictorum Update #14: In-Game History, Text-Based Event Improvements - 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