{"id":384,"date":"2016-01-25T18:11:11","date_gmt":"2016-01-26T02:11:11","guid":{"rendered":"https:\/\/fictorum.com\/blog\/?p=384"},"modified":"2016-01-25T18:11:11","modified_gmt":"2016-01-26T02:11:11","slug":"fictorum-update-11-improved-landscape-textures-effects-and-structures","status":"publish","type":"post","link":"https:\/\/fictorum.com\/blog\/2016\/01\/25\/fictorum-update-11-improved-landscape-textures-effects-and-structures\/","title":{"rendered":"Fictorum Update #11: Improved Landscape Textures and Effects, More Structures"},"content":{"rendered":"<hr \/>\n<p>Another week down and yet more polish to Fictorum! This week, we&#8217;ll be showing you our improved landscape textures, new destructible structures, sound and visual effect improvements, and props to fill our game.<\/p>\n<p><!--more--><\/p>\n<p><script>\/\/ <![CDATA[\n(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){ (i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o), m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m) })(window,document,'script','\/\/www.google-analytics.com\/analytics.js','ga'); ga('create', 'UA-70843120-1', 'auto'); ga('send', 'pageview');\n\/\/ ]]><\/script><br \/>\n<script src=\"https:\/\/assets.gfycat.com\/gfycat.js\"><\/script><\/p>\n<h2>Improved Landscape Textures<\/h2>\n<p>Greg\u00a0has been making use of the amazing <a href=\"http:\/\/www.veagames.com\/#!blank\/v642z\" target=\"_blank\">Landscape Auto Material<\/a>\u00a0tool for Unreal Engine 4 to drastically improve our landscape materials. We are absolutely thrilled with the results!<\/p>\n<p><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/HighresScreenshot00014-1.png\" target=\"_blank\" rel=\"attachment wp-att-386\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-386\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/HighresScreenshot00014-1.png\" alt=\"Fictorum Improved Landscape Texture\" width=\"500\" height=\"244\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/HighresScreenshot00014-1.png 1207w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/HighresScreenshot00014-1-300x147.png 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/HighresScreenshot00014-1-768x375.png 768w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/HighresScreenshot00014-1-1024x501.png 1024w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/HighresScreenshot00014-1-600x293.png 600w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/HighresScreenshot00015.png\" target=\"_blank\" rel=\"attachment wp-att-387\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-387\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/HighresScreenshot00015.png\" alt=\"Fictorum Improved Landscape Texture\" width=\"500\" height=\"244\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/HighresScreenshot00015.png 1207w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/HighresScreenshot00015-300x147.png 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/HighresScreenshot00015-768x375.png 768w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/HighresScreenshot00015-1024x501.png 1024w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/HighresScreenshot00015-600x293.png 600w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/HighresScreenshot00017.png\" target=\"_blank\" rel=\"attachment wp-att-389\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-389\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/HighresScreenshot00017.png\" alt=\"Fictorum Improved Landscape Texture\" width=\"500\" height=\"244\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/HighresScreenshot00017.png 1207w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/HighresScreenshot00017-300x147.png 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/HighresScreenshot00017-768x375.png 768w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/HighresScreenshot00017-1024x501.png 1024w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/HighresScreenshot00017-600x293.png 600w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<h2>Structure Improvements and Additions<\/h2>\n<h3>Townhouse Variations<\/h3>\n<p>This week, we added some variations to our\u00a0initial townhouse, which will make our castle and village settings look unique and more interesting.<\/p>\n<p><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/FictorumTownhouseVariations.png\" rel=\"attachment wp-att-397\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-397\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/FictorumTownhouseVariations.png\" alt=\"Fictorum Townhouse\" width=\"500\" height=\"249\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/FictorumTownhouseVariations.png 2422w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/FictorumTownhouseVariations-300x150.png 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/FictorumTownhouseVariations-768x383.png 768w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/FictorumTownhouseVariations-1024x511.png 1024w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/FictorumTownhouseVariations-600x299.png 600w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<h3>Bandit Structures<\/h3>\n<p>Chip had a good bit of fun making a few bandit structures to populate our procedural bandit camps. Making houses and castle structures requires precision, so making some haphazard,\u00a0half-assed bandit structures was a welcome reprieve. Here are the the bandit workshop, chieftain hut, and outhouse:<\/p>\n<p><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/FictorumBanditStructures.png\" target=\"_blank\" rel=\"attachment wp-att-398\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-398\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/FictorumBanditStructures.png\" alt=\"Fictorum Bandit Structures\" width=\"500\" height=\"249\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/FictorumBanditStructures.png 1816w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/FictorumBanditStructures-300x150.png 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/FictorumBanditStructures-768x383.png 768w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/FictorumBanditStructures-1024x511.png 1024w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/FictorumBanditStructures-600x299.png 600w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/FictorumBanditOuthouse.png\" target=\"_blank\" rel=\"attachment wp-att-399\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-399\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/FictorumBanditOuthouse.png\" alt=\"Fictorum Bandit Outhouse\" width=\"500\" height=\"249\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/FictorumBanditOuthouse.png 1816w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/FictorumBanditOuthouse-300x150.png 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/FictorumBanditOuthouse-768x383.png 768w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/FictorumBanditOuthouse-1024x511.png 1024w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/FictorumBanditOuthouse-600x299.png 600w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<p>Most notably, the bandit outhouse has a hideous helmet (one of the first items our developers ever created) as a chamber pot and a random weapon stuck in the wall. You never know when you&#8217;ll need it.<\/p>\n<h2>Sound and Visual Effects Improvements<\/h2>\n<h3>Weather Sound and Visual Effects<\/h3>\n<p>We focused on our <a href=\"https:\/\/fictorum.com\/blog\/2016\/01\/18\/fictorum-update-10-map-rune-and-a-new-video\/\" target=\"_blank\">Miasma Storm<\/a>\u00a0last week\u2014now, we have several different types of weather fully implemented into our\u00a0game!<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/PiP9GRXwj_4\" width=\"500\" height=\"281\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<h3>Lightning Sound Effects<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/tF7g4SEDrLY\" width=\"500\" height=\"281\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/h3>\n<h3>Ice Blast Visual Effects<\/h3>\n<div class=\"gfyitem\" data-title=\"false\" data-autoplay=\"true\" data-controls=\"false\" data-expand=\"false\" data-id=\"SolidQuaintHumpbackwhale\"><\/div>\n<p>&nbsp;<\/p>\n<h3>Archers<\/h3>\n<p>Thankfully, we now have new arrow audio. It no longer sounds like footsteps when arrows are landing around you. Chip was so excited about this that he quickly made this crummy mini-game involving archers that will never be playable.<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/t41YshS1U74\" width=\"500\" height=\"281\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<h2>\u00a0Props<\/h2>\n<p>Leif just finished with a huge kit of props to fill our towns\u2014We can&#8217;t wait to put them to use!<\/p>\n<p><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/FictorumProps-1.png\" target=\"_blank\" rel=\"attachment wp-att-394\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-394\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/FictorumProps-1.png\" alt=\"Fictorum Props screenshot\" width=\"500\" height=\"249\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/FictorumProps-1.png 3633w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/FictorumProps-1-300x150.png 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/FictorumProps-1-768x383.png 768w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/FictorumProps-1-1024x511.png 1024w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/01\/FictorumProps-1-600x299.png 600w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<h2>Next Week<\/h2>\n<ul>\n<li>Greg plans to tweak landscapes a bit more<\/li>\n<li>Chip plans to fill our structures with the newly created props and work on spell runes and effects<\/li>\n<li>The team plans to make some overall adjustments to make gameplay more balanced and enjoyable<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p>Talk to you next week! Weekly updates can come straight to you by subscribing to our\u00a0newsletter below:<\/p>\n<div class=\"widget_wysija_cont shortcode_wysija\"><div id=\"msg-form-wysija-shortcode69ea199b7d289-2\" class=\"wysija-msg ajax\"><\/div><form id=\"form-wysija-shortcode69ea199b7d289-2\" method=\"post\" action=\"#wysija\" class=\"widget_wysija shortcode_wysija\">\n<p class=\"wysija-paragraph\">\n    <label>Email <span class=\"wysija-required\">*<\/span><\/label>\n    \n    \t<input type=\"text\" name=\"wysija[user][email]\" class=\"wysija-input validate[required,custom[email]]\" title=\"Email\"  value=\"\" \/>\n    \n    \n    \n    <span class=\"abs-req\">\n        <input type=\"text\" name=\"wysija[user][abs][email]\" class=\"wysija-input validated[abs][email]\" value=\"\" \/>\n    <\/span>\n    \n<\/p>\n\r\n<input class=\"wysija-submit wysija-submit-field\" type=\"submit\" value=\"Subscribe!\" \/>\n\n    <input type=\"hidden\" name=\"form_id\" value=\"2\" \/>\n    <input type=\"hidden\" name=\"action\" value=\"save\" \/>\n    <input type=\"hidden\" name=\"controller\" value=\"subscribers\" \/>\n    <input type=\"hidden\" value=\"1\" name=\"wysija-page\" \/>\n\n    \n        <input type=\"hidden\" name=\"wysija[user_list][list_ids]\" value=\"1\" \/>\n    \n <\/form><\/div>\n<p>We also have more fun stuff posted on\u00a0<a href=\"https:\/\/twitter.com\/Scraping_Bottom\" target=\"_blank\">Twitter<\/a>\u00a0and\u00a0<a href=\"https:\/\/www.facebook.com\/Fictorum-858076424278567\" target=\"_blank\">Facebook<\/a>, so follow and like us there.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Another week down and yet more polish to Fictorum! This week, we&#8217;ll be showing you our improved landscape textures, new destructible structures, sound and visual effect improvements, and props to fill our game.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-384","post","type-post","status-publish","format-standard","hentry","category-weeklyupdate"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Fictorum Update #11: Improved Landscape Textures and Effects, More Structures - Fictorum Dev Blog<\/title>\n<meta name=\"description\" content=\"The team worked on improving landscape textures, enhancing visual and sound effects, and adding new\/enhancing existing destructible structures in the game.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fictorum.com\/blog\/2016\/01\/25\/fictorum-update-11-improved-landscape-textures-effects-and-structures\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Fictorum Update #11: Improved Landscape Textures and Effects, More Structures - 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