{"id":175,"date":"2015-12-07T12:42:12","date_gmt":"2015-12-07T20:42:12","guid":{"rendered":"https:\/\/fictorum.com\/blog\/?p=175"},"modified":"2015-12-07T17:54:21","modified_gmt":"2015-12-08T01:54:21","slug":"fictorum-update-4-new-destructive-spells-environments-and-a-procedural-castle","status":"publish","type":"post","link":"https:\/\/fictorum.com\/blog\/2015\/12\/07\/fictorum-update-4-new-destructive-spells-environments-and-a-procedural-castle\/","title":{"rendered":"Fictorum Update #4: New Destructive Spells, Environments, and Item Generation"},"content":{"rendered":"<hr \/>\n<p><script>\/\/ <![CDATA[\n(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){ (i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o), m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m) })(window,document,'script','\/\/www.google-analytics.com\/analytics.js','ga'); ga('create', 'UA-70843120-1', 'auto'); ga('send', 'pageview');\n\/\/ ]]><\/script><\/p>\n<p>We&#8217;re now entering into December and celebrating eight months of development! With the new month, we&#8217;re as focused as ever toward getting our game to a more presentable, playable state. We have new, highly destructive spells, level environments, and our item generation system to show you.<\/p>\n<p><!--more--><\/p>\n<p>Chip created three brand new spells last week. We think they are great representations of the destructive power of their respective schools!<\/p>\n<p><span style=\"color: #33cccc;\"><strong>Ice: Cone of Cold<\/strong><\/span><\/p>\n<p><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/12\/ConeOfCold_New2.gif\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-183\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/12\/ConeOfCold_New2.gif\" alt=\"Showing off cone of cold; one of the new destructive spells in the action RPG Fictorum\" width=\"640\" height=\"383\" \/><\/a><\/p>\n<p><strong><span style=\"color: #ff9900;\">Fire: Flamethrower<\/span><\/strong><\/p>\n<p><strong><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/12\/flamethrower.gif\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-185\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/12\/flamethrower.gif\" alt=\"Showing off Flamethrower; one of the new destructive spells in the action RPG Fictorum\" width=\"640\" height=\"363\" \/><\/a><\/strong><\/p>\n<p><span style=\"color: #800080;\"><strong>Storm: Thunderstorm<\/strong><\/span><\/p>\n<p><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/12\/Thunderstorm1.gif\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-186\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/12\/Thunderstorm1.gif\" alt=\"Showing off Thunderstorm; one of the new destructive spells in the action RPG Fictorum\" width=\"640\" height=\"428\" \/><\/a><\/p>\n<p>Greg created two new environments and a couple new levels, giving players even more variation during playthroughs:<\/p>\n<p>A peaceful town located on top of a verdant mountain<\/p>\n<p><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/12\/Verdanttown.png\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-176\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/12\/Verdanttown-1024x507.png\" alt=\"Verdanttown\" width=\"640\" height=\"317\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/12\/Verdanttown-1024x507.png 1024w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/12\/Verdanttown-300x149.png 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/12\/Verdanttown-600x297.png 600w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<p>&#8230;and a small desert mountain with houses\u00a0nestled right up to the cliff face.<\/p>\n<p><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/12\/Verdanttown.png\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-177\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/12\/DesertMountain-1024x507.png\" alt=\"DesertMountain\" width=\"640\" height=\"317\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/12\/DesertMountain-1024x507.png 1024w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/12\/DesertMountain-300x149.png 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/12\/DesertMountain-600x297.png 600w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<p>Shown for the first time, Greg and Chip have added randomly-generated items, which will allow players to enhance their character&#8217;s power. \u00a0Here are a couple examples of items that you&#8217;ll be able to find in-game.<\/p>\n<p><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/12\/ItemExamples.png\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-178\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/12\/ItemExamples.png\" alt=\"ItemExamples\" width=\"640\" height=\"389\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/12\/ItemExamples.png 981w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/12\/ItemExamples-300x183.png 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/12\/ItemExamples-600x365.png 600w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<h3>Next week:<\/h3>\n<p>We&#8217;ll have more to show you in the coming days.<\/p>\n<ul>\n<li>Better audio (we didn&#8217;t get to that\u00a0last week)<\/li>\n<li>Better performance for buildings and walls<\/li>\n<li>More polished enemy and player attack animations<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p>Back to work! Talk to you soon.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We&#8217;re now entering into December and celebrating eight months of development! With the new month, we&#8217;re as focused as ever toward getting our game to a more presentable, playable state. We have new, highly destructive spells, level environments, and our item generation system to show you.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-175","post","type-post","status-publish","format-standard","hentry","category-weeklyupdate"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Fictorum Update #4: Destructive Spells, Environments, &amp; Items<\/title>\n<meta name=\"description\" content=\"The forth development update, showing off new destructive spells, environments, and a randomly generated item system that have recently been developed.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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