{"id":120,"date":"2015-11-22T21:07:59","date_gmt":"2015-11-22T21:07:59","guid":{"rendered":"https:\/\/fictorum.com\/blog\/?p=120"},"modified":"2015-11-29T22:46:47","modified_gmt":"2015-11-30T06:46:47","slug":"fictorum-weekly-update-2","status":"publish","type":"post","link":"https:\/\/fictorum.com\/blog\/2015\/11\/22\/fictorum-weekly-update-2\/","title":{"rendered":"Fictorum Weekly Development Update #2: Animations and Art"},"content":{"rendered":"<p><script>\/\/ <![CDATA[\n(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){ (i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o), m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m) })(window,document,'script','\/\/www.google-analytics.com\/analytics.js','ga'); ga('create', 'UA-70843120-1', 'auto'); ga('send', 'pageview');\n\/\/ ]]><\/script><\/p>\n<hr \/>\n<p>Another week has passed; a lot of work has been done.\u00a0We&#8217;ve spent a lot of time improving the look and the performance of Fictorum, as well as adding a few new fun features that we think you&#8217;ll love.<\/p>\n<p><!--more--><\/p>\n<p style=\"text-align: center;\">Chip has been hard at work replacing animations and meshes of our characters to get them out of purely placeholder status and at least up to an Alpha level. Here&#8217;s a taste of the Inquisition, Bandit, and Corrupted characters.<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/Factions.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-139\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/Factions.png\" alt=\"New meshes for the characters in Fictorum\" width=\"641\" height=\"322\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/Factions.png 1893w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/Factions-300x151.png 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/Factions-1024x515.png 1024w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/Factions-600x302.png 600w\" sizes=\"auto, (max-width: 641px) 100vw, 641px\" \/><\/a><\/p>\n<p style=\"text-align: center;\">Chip and Greg did a lot of optimization and the game runs much smoother than it ever has. \u00a0Here&#8217;s a video demonstrating new spells and destructibles. \u00a0As a bonus, this is also a new environment Greg finished up.<\/p>\n<div style=\"width: 510px;\" class=\"wp-video\"><video class=\"wp-video-shortcode\" id=\"video-120-1\" width=\"510\" height=\"287\" preload=\"metadata\" controls=\"controls\"><source type=\"video\/mp4\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/UploadThisVideo.mp4?_=1\" \/><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/UploadThisVideo.mp4\">https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/UploadThisVideo.mp4<\/a><\/video><\/div>\n<p style=\"text-align: center;\">More screenshots of the environment here:<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/2015-11-19-e1448227377349.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-127 \" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/2015-11-19-e1448227377349.png\" alt=\"\" width=\"640\" height=\"372\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/2015-11-19-e1448227377349.png 1334w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/2015-11-19-e1448227377349-300x175.png 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/2015-11-19-e1448227377349-1024x596.png 1024w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/2015-11-19-e1448227377349-600x349.png 600w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<p style=\"text-align: center;\">AI also has been improved,\u00a0which is going to make the game much more challenging.<\/p>\n<div id=\"attachment_137\" style=\"width: 651px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-137\" class=\"wp-image-137\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/RunningFromSeeker1.gif\" alt=\"Running from an inquisition paladin\" width=\"641\" height=\"460\" \/><p id=\"caption-attachment-137\" class=\"wp-caption-text\">ooooh no!!<\/p><\/div>\n<p style=\"text-align: center;\">Chip created a rough design of the final (possibly) ice spell for Alpha: Cone of Cold. He has also improved the frozen effects of spells on enemies, which has made ice spells feel much more deadly and destructive.<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-138\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/ConeOfCold.gif\" alt=\"Shattering the Inquisition with Cone of Cold\" width=\"641\" height=\"377\" \/><\/p>\n<p style=\"text-align: center;\">We&#8217;re thrilled to have won &#8220;Best Looking Project&#8221; at the November 2015 <a href=\"http:\/\/www.meetup.com\/Seattle-Unreal-Engine-4-Meetup\/\" target=\"_blank\">Seattle Unreal\u00a0Engine 4\u00a0Meetup<\/a>! I can&#8217;t wait to play around with the new Leap Motion we won!<\/p>\n<p style=\"text-align: center;\">Also, Leif has been putting the final touches on a new castle kit. We&#8217;re always thrilled with the\u00a0brilliant art that he can produce.<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-126\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/castle2-1024x650.jpg\" alt=\"Screen shot of the new castles in Fictorum\" width=\"639\" height=\"406\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/castle2-1024x650.jpg 1024w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/castle2-300x190.jpg 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/castle2-600x381.jpg 600w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/castle2.jpg 1260w\" sizes=\"auto, (max-width: 639px) 100vw, 639px\" \/><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/castle4.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-124\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/castle4-1024x648.jpg\" alt=\"Another screen shot of the new castles in Fictorum\" width=\"639\" height=\"405\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/castle4-1024x648.jpg 1024w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/castle4-300x190.jpg 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/castle4-600x380.jpg 600w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/castle4.jpg 1265w\" sizes=\"auto, (max-width: 639px) 100vw, 639px\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/castle1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-125\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/castle1-1024x653.jpg\" alt=\"Yet another screen shot of the new castles in Fictorum\" width=\"640\" height=\"408\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/castle1-1024x653.jpg 1024w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/castle1-300x191.jpg 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/castle1-600x382.jpg 600w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/castle1.jpg 1260w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<p style=\"text-align: center;\">We want to make sure that we can focus on the little touches of the world as well\u2014Greg has finished with the procedural background mountains that will be placed in maps:<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/BackgroundMountains.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-135\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/BackgroundMountains-1024x545.png\" alt=\"Screen shot of the new procedural background mountains in the game Fictorum\" width=\"639\" height=\"341\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/BackgroundMountains-1024x545.png 1024w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/BackgroundMountains-300x160.png 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/BackgroundMountains-600x319.png 600w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/BackgroundMountains.png 1920w\" sizes=\"auto, (max-width: 639px) 100vw, 639px\" \/><\/a><\/p>\n<p style=\"text-align: center;\">And finally, we got around to adding our game onto\u00a0<a href=\"http:\/\/www.indiedb.com\/games\/fictorum\" target=\"_blank\">IndieDB<\/a><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone aligncenter\" src=\"http:\/\/button.indiedb.com\/popularity\/medium\/games\/46367.png\" alt=\"IndieDB link for Fictorum\" width=\"260\" height=\"50\" \/><\/p>\n<hr \/>\n<p><strong>Next Week&#8217;s Goals:<\/strong><\/p>\n<p>It&#8217;s the week of Thanksgiving, but Chip and Greg still have a few things in development that they hope to show in the next update.<\/p>\n<ul>\n<li>Procedural Castle<\/li>\n<li>New environments\u00a0for the game<\/li>\n<li>Improved spell effects<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p>We hope you have a great Thanksgiving! Talk to you all next week.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Another week has passed; a lot of work has been done.\u00a0We&#8217;ve spent a lot of time improving the look and the performance of Fictorum, as well as adding a few new fun features that we think you&#8217;ll love.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-120","post","type-post","status-publish","format-standard","hentry","category-weeklyupdate"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Fictorum Weekly Development Update #2: Animations and Art - Fictorum Dev Blog<\/title>\n<meta name=\"description\" content=\"In our second weekly development update, we share snippets showing some of Fictorum&#039;s new environments, spell upgrades, and new art--including our castle.\u00a0\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fictorum.com\/blog\/2015\/11\/22\/fictorum-weekly-update-2\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Fictorum Weekly Development Update #2: Animations and Art - 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