{"id":1194,"date":"2017-03-15T22:15:05","date_gmt":"2017-03-16T05:15:05","guid":{"rendered":"https:\/\/fictorum.com\/blog\/?p=1194"},"modified":"2017-03-16T14:53:33","modified_gmt":"2017-03-16T21:53:33","slug":"final_level_fire_propagation","status":"publish","type":"post","link":"https:\/\/fictorum.com\/blog\/2017\/03\/15\/final_level_fire_propagation\/","title":{"rendered":"Fictorum Update #39: Final Level, New Abilities, and Fire Propagation"},"content":{"rendered":"<p>We\u2019ve just finished a brand new patch with great new content! The biggest changes are new final levels, fire propagation, and two new defensive abilities.<br \/>\n<!--more--><script>\/\/ <![CDATA[ (function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){ (i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o), m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m) })(window,document,'script','\/\/www.google-analytics.com\/analytics.js','ga'); ga('create', 'UA-70843120-1', 'auto'); ga('send', 'pageview'); \/\/ ]]><\/script><script src=\"https:\/\/assets.gfycat.com\/gfycat.js\"><\/script><\/p>\n<h1>0.8.15 Alpha Released!<\/h1>\n<p><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2017\/03\/39.png\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1212\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2017\/03\/39-1024x576.png\" alt=\"Fictorum Haven\" width=\"500\" height=\"281\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2017\/03\/39-1024x576.png 1024w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2017\/03\/39-300x169.png 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2017\/03\/39-768x432.png 768w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2017\/03\/39-600x338.png 600w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2017\/03\/39.png 1920w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<p>As our focus has been towards the final few chapters of the game, Greg put together a 10-minute video showing gameplay on Chapter 5.<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/jXa9o2yYlNo\" width=\"500\" height=\"281\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<h2>Major Changes<\/h2>\n<h3><span style=\"text-decoration: underline;\">Final Levels<\/span><\/h3>\n<p>At long last, the final battle awaits an intrepid Fictorum at the Inquisition Citadel: The showdown with the Grand Inquisitor. We\u2019re still finalizing, balancing, and awaiting many of the assets for the area, but there is now an end to the story.<\/p>\n<p>&nbsp;<\/p>\n<h3><span style=\"text-decoration: underline;\">Fire Propagation<\/span><\/h3>\n<p>Chip spent some time working on how magical fire propagates and spreads through structures. Here\u2019s a video of it in action:<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/IaIy1HKOSfg\" width=\"500\" height=\"281\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<h3><span style=\"text-decoration: underline;\">Spells and Abilities<\/span><\/h3>\n<p>Haven: This ability is great for isolating an area from incoming projectiles. It will absorb a moderate amount of damage until it falters.<\/p>\n<div class=\"gfyitem\" data-id=\"FantasticBitesizedAardvark\"><\/div>\n<p>Phalanx: A powerful defensive ability, Phalanx completely protects the caster from frontal attacks while the spell is maintained.<\/p>\n<div class=\"gfyitem\" data-id=\"SkinnyBrightAmericancrayfish\"><\/div>\n<p>&nbsp;<\/p>\n<h3><span style=\"text-decoration: underline;\">New Corrupted Hulk Model<\/span><\/h3>\n<p>We\u2019ve been working with Ben Frazier again to create a new model for our Corrupted Hulk. We think he looks great!<\/p>\n<div class=\"gfyitem\" data-id=\"CompetentIncompatibleBarbet\"><\/div>\n<p>&nbsp;<\/p>\n<h2>Bugs Fixes and Minor Enhancements<\/h2>\n<ul>\n<li>Destroy quest indicator is shown properly<\/li>\n<li>The third person camera will behave significantly better while in buildings<\/li>\n<li>The starting position for shaping runes is now displayed on the inventory screen and updates depending on gear equipped<\/li>\n<li>The aegis will no longer sound as soon as the level starts<\/li>\n<li>Fixed a bug that would prevent selling or buying runes when an ability slot is selected<\/li>\n<li>Flying enemies and the Corrupted Lich will be hit by their own spells much less frequently<\/li>\n<li>Enchanting will no longer combine passives from items<\/li>\n<li>Toggling shaping right after releasing an area spell will no longer lock spellcasting<\/li>\n<li>Slow Time now properly has a cooldown and mana cost<\/li>\n<li>Fixed two trees that would not switch to a destructible mesh<\/li>\n<li>Sell hotkeys will work significantly better<\/li>\n<li>Armor will no longer remain on the character while Show Character Mesh in First-Person View is off<\/li>\n<li>In-game weather will behave significantly better<\/li>\n<li>The title menu has been improved and will remember many settings from a prior playthrough<\/li>\n<li>Quests will now go to the next chapter when appropriate<\/li>\n<li>Indicators will now be shown in the upper left for runes used in a runeset<\/li>\n<li>Mana regeneration will continue while Invigorate is being cast<\/li>\n<li>The chapter map will be displayed more quickly after generation<\/li>\n<li>Interact actions (looting, opening doors, drinking health potions) will now only activate the closest interaction.<\/li>\n<li>Guard quest indicators will properly stay on townsfolk until they are killed<\/li>\n<li>There will be substantially less lag after a level has loaded<\/li>\n<li>Movement animation has been slightly improved for the Fictorum<\/li>\n<li>Newly found items are automatically equipped if an appropriate slot is available<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h2>Coming weeks<\/h2>\n<p>We&#8217;ll be hosting our next <a href=\"https:\/\/www.twitch.tv\/scrapingbottomgames\">Twitch stream<\/a> on 3\/7 at 8pm PT\u2014We hope to see you there! Here is last week&#8217;s stream in case you missed it:<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/7ctLW5bNLfs\" width=\"500\" height=\"281\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>Talk to you next time! Updates can come straight to you by subscribing to our\u00a0newsletter below:<\/p>\n<div class=\"widget_wysija_cont shortcode_wysija\"><div id=\"msg-form-wysija-shortcode69cff83552666-2\" class=\"wysija-msg ajax\"><\/div><form id=\"form-wysija-shortcode69cff83552666-2\" method=\"post\" action=\"#wysija\" class=\"widget_wysija shortcode_wysija\">\n<p class=\"wysija-paragraph\">\n    <label>Email <span class=\"wysija-required\">*<\/span><\/label>\n    \n    \t<input type=\"text\" name=\"wysija[user][email]\" class=\"wysija-input validate[required,custom[email]]\" title=\"Email\"  value=\"\" \/>\n    \n    \n    \n    <span class=\"abs-req\">\n        <input type=\"text\" name=\"wysija[user][abs][email]\" class=\"wysija-input validated[abs][email]\" value=\"\" \/>\n    <\/span>\n    \n<\/p>\n\r\n<input class=\"wysija-submit wysija-submit-field\" type=\"submit\" value=\"Subscribe!\" \/>\n\n    <input type=\"hidden\" name=\"form_id\" value=\"2\" \/>\n    <input type=\"hidden\" name=\"action\" value=\"save\" \/>\n    <input type=\"hidden\" name=\"controller\" value=\"subscribers\" \/>\n    <input type=\"hidden\" value=\"1\" name=\"wysija-page\" \/>\n\n    \n        <input type=\"hidden\" name=\"wysija[user_list][list_ids]\" value=\"1\" \/>\n    \n <\/form><\/div>\n<p>We also have more fun stuff posted on\u00a0<a href=\"https:\/\/twitter.com\/Scraping_Bottom\" target=\"_blank\">Twitter<\/a>\u00a0and\u00a0<a href=\"https:\/\/www.facebook.com\/Fictorum-858076424278567\" target=\"_blank\">Facebook<\/a>, so follow and like us there.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We\u2019ve just finished a brand new patch with great new content! The biggest changes are new final levels, fire propagation, and two new defensive abilities.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-1194","post","type-post","status-publish","format-standard","hentry","category-weeklyupdate"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Fictorum Update #39: Final Level, New Abilities, and Fire Propagation - Fictorum Dev Blog<\/title>\n<meta name=\"description\" content=\"We\u2019ve just finished a brand new patch with fantastic new content\u2014The biggest changes are new final levels, fire propagation, and two new defensive abilities\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fictorum.com\/blog\/2017\/03\/15\/final_level_fire_propagation\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Fictorum Update #39: Final Level, New Abilities, and Fire Propagation - 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