{"id":1027,"date":"2016-11-10T20:37:12","date_gmt":"2016-11-11T04:37:12","guid":{"rendered":"https:\/\/fictorum.com\/blog\/?p=1027"},"modified":"2016-11-10T20:39:09","modified_gmt":"2016-11-11T04:39:09","slug":"fictorum-update-30-visual-improvements-telekinesis-enchantment","status":"publish","type":"post","link":"https:\/\/fictorum.com\/blog\/2016\/11\/10\/fictorum-update-30-visual-improvements-telekinesis-enchantment\/","title":{"rendered":"Fictorum Update #30: Visual Improvements, Telekinesis, and Enchantment"},"content":{"rendered":"<hr \/>\n<p>Hey there, mages! We\u2019re still hard at work making Fictorum even more fun and polished. Our latest additions have been improvements to our lighting and post processing, a brand new telekinesis ability, new maps, and a new facet to our enchanting and disenchanting system.<br \/>\n<!--more--><\/p>\n<p><script>\/\/ <![CDATA[ (function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){ (i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o), m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m) })(window,document,'script','\/\/www.google-analytics.com\/analytics.js','ga'); ga('create', 'UA-70843120-1', 'auto'); ga('send', 'pageview'); \/\/ ]]><\/script><br \/>\n<script src=\"https:\/\/assets.gfycat.com\/gfycat.js\"><\/script><\/p>\n<h2>Fictorum 0.8.6 Patch Notes<\/h2>\n<p><strong>Major Changes<\/strong><\/p>\n<p><span style=\"text-decoration: underline;\">New Ability: Telekinesis<\/span><\/p>\n<p>We\u2019re really excited about our new telekinesis ability\u2014<a href=\"https:\/\/www.youtube.com\/watch?v=p9mSv4gtIfA\" target=\"_blank\">Force grip<\/a> (from the old Jedi Knight games) was one of Chip\u2019s favorite abilities from a video game, so he decided to give it a stab, Fictorum-style.<\/p>\n<h2 class=\"gfyitem\" data-title=\"false\" data-autoplay=\"true\" data-controls=\"false\" data-expand=\"false\" data-id=\"UnlawfulLittleFirefly\"><\/h2>\n<p>&nbsp;<\/p>\n<p>Telekinesis is one of the most satisfying abilities in the game. There&#8217;s nothing quite like grabbing your foe and smashing them into submission or effortlessly flinging them into oblivion.<\/p>\n<p><span style=\"text-decoration: underline;\">Imbue and Extraction<\/span><br \/>\nOh, action RPGs&#8230; It never fails that the new promising item that you just found ends up being a disappointment, as it was one attribute away from being perfect or it spawned with an ability that is completely useless to you. We wanted to give players a unique way\u00a0to customize their items with enchanting that was useful and satisfying.<\/p>\n<p>What we came up with was pretty simple\u2014if you find an item with an active or passive ability that you really like (for example, a set of armor with the Reflect passive ability) you can <i>extract<\/i> that ability from the item and preserve it onto a scroll for later use. The item is destroyed in the process, but you can then use the scroll elsewhere.<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/0DMojY_0rCk\" width=\"500\" height=\"281\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"text-decoration: underline;\">New maps<\/span><br \/>\nSeveral new maps have been added for even greater challenge and variety!<\/p>\n<p><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/11\/HighresScreenshot00015.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-1033\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/11\/HighresScreenshot00015-1024x583.png\" alt=\"New Desert Level\" width=\"510\" height=\"290\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/11\/HighresScreenshot00015-1024x583.png 1024w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/11\/HighresScreenshot00015-300x171.png 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/11\/HighresScreenshot00015-768x437.png 768w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/11\/HighresScreenshot00015-600x342.png 600w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/11\/HighresScreenshot00015.png 1207w\" sizes=\"auto, (max-width: 510px) 100vw, 510px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/11\/HighresScreenshot00016.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-1034\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/11\/HighresScreenshot00016-1024x583.png\" alt=\"New Swamp Level\" width=\"510\" height=\"290\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/11\/HighresScreenshot00016-1024x583.png 1024w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/11\/HighresScreenshot00016-300x171.png 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/11\/HighresScreenshot00016-768x437.png 768w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/11\/HighresScreenshot00016-600x342.png 600w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2016\/11\/HighresScreenshot00016.png 1207w\" sizes=\"auto, (max-width: 510px) 100vw, 510px\" \/><\/a><\/p>\n<p><span style=\"text-decoration: underline;\">Lighting and Post Processing<\/span><\/p>\n<p>You may have noticed in the screenshots above that our levels are looking a little different! Previously, our levels were inconsistently, and often poorly, lit. Nearly all of of our levels had no post processing configured, and our lighting props (candles, braziers, torches) were all inconsistent and unnecessarily heavy on the processor. After Leif\u2019s improvements, lighting has been standardized based on the time of day and will use appropriate post processing settings based on the climate and hour, which will give us looking levels that are more visually appropriate for the setting!<\/p>\n<p><strong>Bug fixes and Minor Enhancements<\/strong><\/p>\n<ul>\n<li>Shaping is now 40% faster and now has improved UI and SFX<\/li>\n<li>UI has been added to interact with doors, loot containers, enchanting tables, vendors, and health pickups<\/li>\n<li>Numerous performance enhancements have been made across the board<\/li>\n<li>The pursuing Inquisition can now be delayed or hastened by choices made on the world map<\/li>\n<li>Fixed a bug that would cause players to hit themselves during a spell cast while moving to the back left<\/li>\n<li>Improved collision detection for enemies in ragdoll or getting up from ragdoll<\/li>\n<li>A bug was fixed where the Next Chapter button would occasionally not appear<\/li>\n<li>Ability icons will properly dim based on available mana<\/li>\n<li>Character names are capped to 50 characters<\/li>\n<li>Blizzard now properly requires mana (buzzkill!)<\/li>\n<li>The Stamina Perk will now add 5% movement speed<\/li>\n<li>Enemies will better navigate through structures<\/li>\n<li>Enemy weapons will no longer be visually affected by auras<\/li>\n<li>Fixed a bug where female hair would occasionally not appear<\/li>\n<li>The world map is now dimmed when inventory is open<\/li>\n<li>The alpha end boss will no longer die from the Miasma<\/li>\n<li>Players can no longer win the game if they die shortly before the alpha end boss dies<\/li>\n<li>Ragdoll is now disabled while characters are frozen<\/li>\n<li>Enemies that are frozen solid should shatter much more consistently<\/li>\n<li>Door, loot, and pickup interactions will be destroyed when its parent object is destroyed<\/li>\n<li>The Projectile Reflection passive ability has been renamed to Reflection<\/li>\n<li>Health\/item pickups no longer require looking at item to pick them up<\/li>\n<li>Taverns, town halls, and blacksmiths have been properly filled with props and loot<\/li>\n<li>Characters in ragdoll will now take fall damage<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h2>Coming Weeks<\/h2>\n<p>We&#8217;ll be hosting another <a href=\"https:\/\/www.twitch.tv\/scrapingbottomgames\" target=\"_blank\">Twitch stream<\/a> on <strong>November 15th at 8pm PDT<\/strong>. Come check out how Fictorum is progressing or come to just hang out!<\/p>\n<p>Talk to you next time! Updates can come straight to you by subscribing to our\u00a0newsletter below:<\/p>\n<div class=\"widget_wysija_cont shortcode_wysija\"><div id=\"msg-form-wysija-shortcode69f55ec57fdb4-2\" class=\"wysija-msg ajax\"><\/div><form id=\"form-wysija-shortcode69f55ec57fdb4-2\" method=\"post\" action=\"#wysija\" class=\"widget_wysija shortcode_wysija\">\n<p class=\"wysija-paragraph\">\n    <label>Email <span class=\"wysija-required\">*<\/span><\/label>\n    \n    \t<input type=\"text\" name=\"wysija[user][email]\" class=\"wysija-input validate[required,custom[email]]\" title=\"Email\"  value=\"\" \/>\n    \n    \n    \n    <span class=\"abs-req\">\n        <input type=\"text\" name=\"wysija[user][abs][email]\" class=\"wysija-input validated[abs][email]\" value=\"\" \/>\n    <\/span>\n    \n<\/p>\n\r\n<input class=\"wysija-submit wysija-submit-field\" type=\"submit\" value=\"Subscribe!\" \/>\n\n    <input type=\"hidden\" name=\"form_id\" value=\"2\" \/>\n    <input type=\"hidden\" name=\"action\" value=\"save\" \/>\n    <input type=\"hidden\" name=\"controller\" value=\"subscribers\" \/>\n    <input type=\"hidden\" value=\"1\" name=\"wysija-page\" \/>\n\n    \n        <input type=\"hidden\" name=\"wysija[user_list][list_ids]\" value=\"1\" \/>\n    \n <\/form><\/div>\n<p>We also have more fun stuff posted on\u00a0<a href=\"https:\/\/twitter.com\/Scraping_Bottom\" target=\"_blank\">Twitter<\/a>\u00a0and\u00a0<a href=\"https:\/\/www.facebook.com\/Fictorum-858076424278567\" target=\"_blank\">Facebook<\/a>, so follow and like us there.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hey there, mages! We\u2019re still hard at work making Fictorum even more fun and polished. Our latest additions have been improvements to our lighting and post processing, a brand new telekinesis ability, new maps, and a new facet to our enchanting and disenchanting system.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-1027","post","type-post","status-publish","format-standard","hentry","category-weeklyupdate"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Fictorum Update #30: Visual Improvements, Telekinesis, and Enchantment - Fictorum Dev Blog<\/title>\n<meta name=\"description\" content=\"New improvements to our lighting and post processing, a brand new telekinesis ability, new maps, and a new facet to our enchanting and disenchanting system!\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fictorum.com\/blog\/2016\/11\/10\/fictorum-update-30-visual-improvements-telekinesis-enchantment\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Fictorum Update #30: Visual Improvements, Telekinesis, and Enchantment - 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