{"id":39,"date":"2015-11-05T16:33:26","date_gmt":"2015-11-05T16:33:26","guid":{"rendered":"https:\/\/fictorum.com\/blog\/?page_id=39"},"modified":"2017-08-29T12:11:46","modified_gmt":"2017-08-29T19:11:46","slug":"the-team","status":"publish","type":"page","link":"https:\/\/fictorum.com\/blog\/the-team\/","title":{"rendered":"The Team"},"content":{"rendered":"<p><script>\/\/ <![CDATA[ (function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){ (i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o), m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m) })(window,document,'script','\/\/www.google-analytics.com\/analytics.js','ga'); ga('create', 'UA-70843120-1', 'auto'); ga('send', 'pageview'); \/\/ ]]><\/script>Fictorum is the lovechild of Chip Flory and Greg Curran, two high school buddies turned college roommates turned longtime friends. Both are passionate about video games, and started playing them pretty much right after they got that whole walking thing down. The whole project came to be in March of 2015, shortly after the announcement from Epic that<a href=\"https:\/\/www.unrealengine.com\/blog\/ue4-is-free\" target=\"_blank\" rel=\"noopener\"> the\u00a0Unreal Engine 4 is now free <\/a>to use. After a long campaign in <a href=\"http:\/\/www.divinityoriginalsin.com\/\" target=\"_blank\" rel=\"noopener\">Divinity: Original Sin<\/a> together, Greg mentioned to Chip that he wanted to try making video games instead of just playing them, and Chip followed suit.<\/p>\n<h2>Greg Curran\u2014Programmer<\/h2>\n<div><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/Oct-19-2015-7-51-48-PM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-43 size-medium alignleft\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/Oct-19-2015-7-51-48-PM-300x300.jpg\" alt=\"Oct 19, 2015 7-51-48 PM\" width=\"300\" height=\"300\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/Oct-19-2015-7-51-48-PM-300x300.jpg 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/Oct-19-2015-7-51-48-PM-150x150.jpg 150w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/Oct-19-2015-7-51-48-PM.jpg 600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><br \/>\nGreg Curran is based out of Victoria, Minnesota, and lives with his wife and two kids. He is a whiz when it comes to 2D and 3D procedural generation, targeting systems, and Artificial Intelligence. When he is not making video games, he&#8217;s over at Games Workshop playing a game of <em>Warhammer: 40,000<\/em>, reading a book, or chasing a toddler around his house.<\/p>\n<div style=\"clear: both;\"><\/div>\n<\/div>\n<p>&nbsp;<\/p>\n<h2>Chip Flory\u2014Programmer<\/h2>\n<div>\n<p><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/16508481_10100665726984962_7144239725153508683_n.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1425 size-medium alignright\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/16508481_10100665726984962_7144239725153508683_n-300x300.jpg\" alt=\"\" width=\"300\" height=\"300\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/16508481_10100665726984962_7144239725153508683_n-300x300.jpg 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/16508481_10100665726984962_7144239725153508683_n-150x150.jpg 150w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/16508481_10100665726984962_7144239725153508683_n.jpg 457w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>Chip Flory lives in Seattle, Washington. Nearly all of the item generation, destructibles, buildings, spells, and particle systems within Fictorum were designed by him. He enjoys spending his free time exploring new restaurants and breweries, singing and playing guitar, acting in independent films, and reading.<\/p>\n<div style=\"clear: both;\"><\/div>\n<\/div>\n<p>&nbsp;<\/p>\n<h2>Leif Drace\u2014Lead Artist<\/h2>\n<div>\n<p><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/gA0Pkent.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-63 alignleft\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/gA0Pkent-300x300.jpg\" alt=\"gA0Pkent\" width=\"300\" height=\"300\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/gA0Pkent-300x300.jpg 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/gA0Pkent-150x150.jpg 150w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/gA0Pkent.jpg 376w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><a href=\"http:\/\/leifdrace.wix.com\/3d-portfolio#!about\/cazn\" target=\"_blank\" rel=\"noopener\">Leif Drace<\/a> also lives in Seattle, Washington, and is our 3D environmental and 2D concept artist. He&#8217;s a\u00a0graduate of Rochester Institute of Technology&#8217;s 3D Digital Graphics program. Without Leif, the &#8220;buildings&#8221; and &#8220;props&#8221; in the game would be abominations of\u00a0hideous and poorly textured polygons made by our programmers. Fortunately, we have Leif&#8217;s amazing artwork that we get to blow up instead. For that, we give him our deepest thanks.<\/p>\n<\/div>\n<div style=\"clear: both;\"><\/div>\n<div style=\"clear: both;\">\n<h2>Nikki Bhumarom-Gilbert\u2014Writer<\/h2>\n<div>\n<p><a href=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/12346330_10100416236436022_849332192255173795_n.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright wp-image-768\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/12346330_10100416236436022_849332192255173795_n.jpg\" alt=\"12346330_10100416236436022_849332192255173795_n\" width=\"300\" height=\"300\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/12346330_10100416236436022_849332192255173795_n.jpg 801w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/12346330_10100416236436022_849332192255173795_n-150x150.jpg 150w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/12346330_10100416236436022_849332192255173795_n-300x300.jpg 300w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/12346330_10100416236436022_849332192255173795_n-768x768.jpg 768w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/12346330_10100416236436022_849332192255173795_n-600x600.jpg 600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>Nikki Bhumarom-Gilbert is a freelance musician, writer, editor, and patient advocate in Herndon, VA. She contributes to the text-based events and proofreading. Though fantastically uncoordinated, she has loved gaming since she learned to work the family Atari. In her free time, she likes being on the water and exploring creative activities.<\/p>\n<div style=\"clear: both;\"><\/div>\n<\/div>\n<\/div>\n<div style=\"clear: both;\"><\/div>\n<div style=\"clear: both;\"><\/div>\n<h3 style=\"clear: both; text-align: center;\">Plus the great work we receive from our contractors:<\/h3>\n<p>&nbsp;<\/p>\n<h2>Rainfall Films\u2014Music, Sound Effects, and User-Interface Artwork<\/h2>\n<p style=\"text-align: center;\"><a href=\"http:\/\/rainfall.film\/\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1191 size-full aligncenter\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/rainfall.png\" alt=\"\" width=\"392\" height=\"408\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/rainfall.png 392w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/rainfall-288x300.png 288w\" sizes=\"auto, (max-width: 392px) 100vw, 392px\" \/><\/a><br \/>\nSam and Jeff make some incredible assets for our game, and we&#8217;re very happy to be doing business with them.<\/p>\n<p><a href=\"http:\/\/thesocialstage.com\/\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1192 size-full aligncenter\" src=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/social-media-consulting-1.png\" alt=\"\" width=\"356\" height=\"150\" srcset=\"https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/social-media-consulting-1.png 356w, https:\/\/fictorum.com\/blog\/wp-content\/uploads\/2015\/11\/social-media-consulting-1-300x126.png 300w\" sizes=\"auto, (max-width: 356px) 100vw, 356px\" \/><\/a><\/p>\n<p style=\"text-align: center;\">The Social Stage has been our guiding light in all things social\u00a0media.<\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: left;\"><em>Fictorum is an independent mage RPG in development by Scraping Bottom Games. <a href=\"https:\/\/fictorum.com\/blog\/the-game\/\">Read more about the Fictorum.<\/a><\/em><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Fictorum is the lovechild of Chip Flory and Greg Curran, two high school buddies turned college roommates turned longtime friends. Both are passionate about video games, and started playing them pretty much right after they got that whole walking thing down. The whole project came to be in March of 2015, shortly after the announcement [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-39","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Fictorum | Video Game Dev Team<\/title>\n<meta name=\"description\" content=\"Greg, Chip, and Leif are the brains and skills behind the dev game Fictorum. 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